Three minutes each. What your child is learning, and what you can do at home this week.
How to tell the difference, and three small things to try this week
Four habits a coding class builds, and how to grow them at home
One sentence that explains AI, and three conversations to have
One minute, hands-on. For parents who want to know what the tool actually is.
Five questions about your child, one recommendation — or browse by age
Change a rule, watch the game change
Edit real code, watch the page change
Snap blocks together, press run, watch it go
Change a line of Lua and watch the object obey
Train a model in twenty seconds, then watch bias break it
Build a phone screen, then make the button do something
Spin a real mesh and add points to it
Turn a shape into a hole, group it, and make a donut
Describe a game, website or picture and watch it get made
Ship a landing page, then watch the signups come in
Complete academy overview, teaching philosophy, and all programs
Simple parent checklist before joining the trial class
3D worlds, Lua scripting, and publishing workflow for young game creators
3 progressive levels • 24 lessons • AI tools, web/mobile dev, 3D creation
3 progressive levels • 24 lessons • Event-based coding, 2D game design, multi-platform publishing
3 progressive levels • 24 lessons • Professional 3D modeling, texturing, and rendering with Blender
3 progressive levels • 24 lessons • First 3D design for ages 6-10, from shapes and holes to Codeblocks
3 progressive levels • 24 lessons • Block-based coding, computer literacy, and game creation for ages 7-12
3 progressive levels • 24 lessons • Machine Learning with Python, Teachable Machine, and AI applications
3 progressive levels • 24 lessons • GitHub, Vercel, web apps, PWAs, promo videos, and real launches
3 progressive levels • 24 lessons • Build mobile apps with Thunkable, Airtable, and Google Sheets
3 progressive levels • 24 lessons • HTML, CSS, JavaScript, Git and deployment to a live URL