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Program explainer

What is generative AI?

You describe what you want in ordinary words, and something gets made. The words you choose decide what you get — which is the whole skill. Describe a game, a website or a picture below and watch it get made.

Describe it, then see it made

example.netlify.app

Your character
Falling from the sky
The goal

Press Build it — then move with the arrow keys, or drag on the game.

Change one word and you get a different game. That is the entire skill being taught: what you say decides what you get, so saying it precisely is the work.

To be clear about what this page is doing: it builds your game from your words using a few dozen rules written by hand. A real model does the same job with billions of them, which is why it can make things nobody wrote a rule for. Students in this program use the real tools.

What they'll actually make

Images, audio and video

Characters, backgrounds, music and short videos generated to a brief — then edited, re-prompted and rejected until the result matches what the student actually wanted.

Prompting as a craft

Students learn structure, specificity, style references and iteration, and keep a record of which prompts worked — because the difference between a vague and a precise prompt is the whole subject.

Finished projects, not just outputs

Generated assets get assembled into real things — a game, a website, a 3D scene, a promo video — so the AI is a tool inside a project rather than the project itself.

Why choose this program

Your child will use these tools anyway

The question is whether they use them thoughtlessly or well. This is the difference between accepting the first output and knowing how to get the right one.

Judgement, not just generation

Deciding an output is wrong and knowing why is harder than producing it. Students practise rejecting and re-prompting far more than they practise generating.

It is a tool, not the whole project

Generated assets go into something built — a game, a site, a video. The AI never gets to be the finished piece of work on its own.

Honesty about limits

Students see these tools fail, invent things, and miss the brief. Knowing where the edges are is the most durable part of what they learn.

The tools: a rotating set of current generative tools for image, audio and video, taught alongside the judgement to use them — the specific products change as the field does.

Ages 10–17 24 lessons, 3 levels 90-minute live sessions Needs a laptop and Chrome