Event-Based Programming
Using condition → action logic to create game behavior without typing code syntax.
2D Game Design
Creating sprites, animations, backgrounds, and visual assets using Piskel and art tools.
Logic & Problem-Solving
Breaking complex problems into sequences of events, conditions, loops, and functions.
Physics & Collision Systems
Implementing platformer controls, gravity, movement behaviors, and collision detection.
Game Systems Design
Creating score systems, health mechanics, level progression, and win/lose conditions.
Multi-Platform Publishing
Exporting finished games to web, mobile (Android/iOS), and desktop (Windows/Mac/Linux).